Journal of Resources and Ecology >
The Production of Culture on Display and Tourists’ Appeal in Theme Parks: A Case Study of Universal Beijing Resort
Received date: 2024-07-03
Accepted date: 2024-11-10
Online published: 2025-08-05
Supported by
The National Natural Science Foundation of China(72172007)
The Excellent Young Academic Talent Program of Beijing International Studies University(QNYC23A001)
The cultural elements are the core of theme parks, which gradually interact with people as unique cultural space landscapes. The expression of culture is pivotal in determining the quality of a theme park and significantly affects the tourist experience. From the perspective of the production of culture on display, this paper explores the cultural practices of theme parks and tourists’ appeal through field research, content analysis, and grounded theory. The research findings indicate that theme parks are characterized by authenticity, interaction, participation, and readability. They rely on scene restoration, story narration, service facilities, cultural characteristics and tourist interaction to facilitate cultural engagement. Content analysis shows that tourists prioritize amusement attractions, performances, and the overall tourism experience. When theme parks serve as venues for leisure and entertainment, tourist appeal reflect in five aspects: Theme park products, tourism services, storytelling, social interaction, and immersive experiences. Meanwhile, these appeals drive the cultural reproduction within theme parks. This study expands the application scope of cultural engagement in theme parks, elucidates the evolving demands of visitors, and provides insights for theme parks to enhance their storytelling capabilities and improve tourist experiences.
Key words: production of culture on display; tourists appeals; theme park
LI Chuangxin , LI Rong , YE Liqing . The Production of Culture on Display and Tourists’ Appeal in Theme Parks: A Case Study of Universal Beijing Resort[J]. Journal of Resources and Ecology, 2025 , 16(4) : 1145 -1156 . DOI: 10.5814/j.issn.1674-764x.2025.04.018
Figure 1 Universal Beijing Resort |
Figure 2 Research method |
Table 1 Statistics of high-frequency words in Universal Beijing Resort |
Number | Words | Frequency | Number | Words | Frequency | Number | Words | Frequency |
---|---|---|---|---|---|---|---|---|
1 | Project | 359 | 16 | Ticket | 82 | 31 | Shop | 41 |
2 | Queueing | 275 | 17 | Subway | 74 | 32 | Decepticoaster | 38 |
3 | Universal Beijing Resort | 224 | 18 | Advance | 72 | 33 | Map | 36 |
4 | Time | 195 | 19 | Restaurant | 70 | 34 | Parade | 35 |
5 | Harry Potter | 181 | 20 | Forbidden Journey | 66 | 35 | Service | 33 |
6 | Minions | 181 | 21 | Security Check | 65 | 36 | Parking Lot | 25 |
7 | Express Pass | 142 | 22 | Transformers | 62 | 37 | Check-in | 24 |
8 | Photography | 95 | 23 | Staff | 62 | 38 | Butterbeer | 23 |
9 | Movie | 94 | 24 | Kung Fu Panda | 53 | 39 | Scene | 23 |
10 | Experience | 94 | 25 | Reservation | 53 | 40 | Actor | 23 |
11 | Performance | 91 | 26 | Thrilling | 52 | 41 | Battle for the AllSpark | 23 |
12 | Amusement | 89 | 27 | Water World | 50 | 42 | Rides and Attractions | 19 |
13 | Interaction | 85 | 28 | Jurassic | 49 | 43 | Ticket Price | 19 |
14 | Hotel | 85 | 29 | Three Broomsticks | 43 | 44 | Recreation | 18 |
15 | Hollywood | 82 | 30 | Applet | 43 | 45 | Magic Wand | 17 |
Table 2 Results of coding tourists’ emotion and appeals |
Categories | Properties | Dimension |
---|---|---|
Product optimization | Amusement rides | Short duration, Scene breaking, Visual quality, Similar (same old wine in a new bottle) |
Perception of the ticket price | Ticket price, VIP, Priority pass | |
Tourism service | Employee services | Service attitude, service awareness, service skills |
Facilities | Dining, Shopping, Transportation, Accommodation, Souvenir Shop | |
Convenience services | Baggage storage, water, Stroller rental, Facial recognition, APP | |
Management | Queue management, Area capacity control, Tour routes, High holiday traffic, Seasonal fluctuations, Visitor center | |
Storytelling | Story content | IP, Plot, Complete storyline, Wanting more, Tight storyline, Realistic |
Presentation format | Commentary, Performance, Holographic projection, 4D | |
Social interaction | Interact with actors | Waving, Warmth, Birthday greetings, Photo-taking, Interactive with mascots, Interactive displays, Staff assistance |
Interact with audience | Friends, Family | |
Immersive experience | Atmospheric immersion | Architecture, Costume, Photograph, Film, Sound, Reproduction, Special effects, Props |
Sensory immersion | Auditory, Olfactory, Tactile, Visual | |
Emotion immersion | Engaging, Enchanting, Sense of presence | |
Emotion arouse | Positive emotion | Amazement, Excitement, Thrill, Joy, Enjoyable, Worthwhile, Satisfaction |
Negative emotion | Dizziness, Regret, Letdown, Disappointment |
Figure 3 Mechanism for generating tourist appeals for the production of perceptions of cultural visitability in theme parks |
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