Journal of Resources and Ecology >
The Impact of Tourism Destination Factors in Video Games on Players’ Intention to Visit
YIN Shuhua, E-mail: ewysh@163.com |
Received date: 2023-07-21
Accepted date: 2023-11-30
Online published: 2024-03-14
Supported by
The Major Project of Art Science of National Social Science Foundation of China(20ZD02)
To deeply reach target markets and attract more tourists, a variety of media have been leveraged by tourism destination marketing organizations, particularly video games become a brand-new approach for destination marketing. With Assassin’s Creed: Unity as the research object, based on the Stimulus-Organism-Response (SOR) model, this article analyses and presents the influences of tourism destination factors in video games on the players’ perception of tourism destination image and their intention to visit. In this case, a conceptual model has been built with game factors as the independent variable, tourism destination image as the mediating variable and the players’ intention to visit as the dependent variable. Moreover, Multiple Regression is used in the analysis, proving significantly positive effects of game experience, character attachment, and tourism destination image on players' intention to visit. Consequently this study provides research support for the combination of tourism destination marketing and video games.
YIN Shuhua , CAI Tianyi , TANG Chengcai . The Impact of Tourism Destination Factors in Video Games on Players’ Intention to Visit[J]. Journal of Resources and Ecology, 2024 , 15(2) : 474 -483 . DOI: 10.5814/j.issn.1674-764x.2024.02.022
Fig. 1 Research framework |
Table 1 Variables and observation items |
Variables | Breakdown | Source |
---|---|---|
Game experience | Usability/playability Narratives Enjoyment Creative freedom Audio aesthetics Personal gratification Social connectivity Visual aesthetics | Phan et al. (2016) |
Character attachment | Character identity Entertainment and social Emotional projection | Revision by Lewis et al. (2008) and Peng (2008), proposed by McCutcheon et al. (2002) |
Cognitive image | History of the destination Natural scenery Accommodation Folk custom Cultural appeal Entertainment | Modification based on the study of Baloglu and McCleary (1999) |
Emotional image | Sightseeing emotion in games | |
Intention to visit | Must visit Want to visit Recommend to visit | Scale used by Im and Chon (2008) |
Table 2 Descriptive statistics |
Characteristics | Level | Frequency | Percentage (%) |
---|---|---|---|
Gender | Male | 224 | 62.2 |
Female | 136 | 37.8 | |
Age | 0-18 | 106 | 29.4 |
18-30 | 150 | 41.7 | |
30-50 | 66 | 18.3 | |
>50 | 38 | 10.6 | |
Education degree | Below high school education | 135 | 37.5 |
College degree | 90 | 25.0 | |
Bachelor degree | 113 | 31.4 | |
Master degree | 17 | 4.7 | |
Above master degree | 5 | 1.4 | |
Overseas experience | Yes | 111 | 30.8 |
No | 249 | 69.2 | |
Play time | <10 hours | 31 | 8.6 |
10-30 hours | 47 | 13.1 | |
30-60 hours | 92 | 25.6 | |
>60 hours | 190 | 52.8 | |
Duration from the last game play | <1 month | 152 | 42.2 |
1-6 months | 98 | 27.2 | |
6 months-1 year | 68 | 18.9 | |
>1 year | 42 | 11.7 |
Table 3 Reliability statistics |
Variable | Cronbach’s alpha | Number of items |
---|---|---|
Game experience | 0.922 | 7 |
Character attachment | 0.845 | 3 |
Destination image | 0.867 | 7 |
Intention to visit | 0.832 | 3 |
Table 4 KMO and Bartlett’s test |
KMO and Bartlett’s test | Game experience | Character attachment | Destination image |
---|---|---|---|
KMO measure of sampling adequacy | 0.938 | 0.729 | 0.912 |
Approximate Chi-square value | 1589.358 | 445.357 | 1099.522 |
Degree of freedom | 21 | 3 | 21 |
Significance | <0.001 | <0.001 | <0.001 |
Table 5 Explanation of total variance |
Factor | Component | Initial eigenvalues | Extraction sums of squared loadings | ||||
---|---|---|---|---|---|---|---|
Total | Percentage of variance | Cumulative (%) | Total | Percentage of variance | Cumulative (%) | ||
Game experience | 1 | 4.774 | 68.203 | 68.203 | 4.774 | 68.203 | 68.203 |
2 | 0.474 | 6.773 | 74.976 | ||||
3 | 0.411 | 5.87 | 80.846 | ||||
4 | 0.373 | 5.331 | 86.176 | ||||
5 | 0.357 | 5.1 | 91.277 | ||||
6 | 0.328 | 4.684 | 95.96 | ||||
7 | 0.283 | 4.04 | 100 | ||||
Character attachment | 1 | 2.291 | 76.36 | 76.36 | 2.291 | 76.36 | 76.36 |
2 | 0.371 | 12.383 | 88.743 | ||||
3 | 0.338 | 11.257 | 100 | ||||
Destination image | 1 | 4.028 | 57.542 | 57.542 | 4.028 | 57.542 | 57.542 |
2 | 0.837 | 11.956 | 69.498 | ||||
3 | 0.503 | 7.188 | 76.686 | ||||
4 | 0.468 | 6.686 | 83.372 | ||||
5 | 0.445 | 6.354 | 89.726 | ||||
6 | 0.38 | 5.436 | 95.161 | ||||
7 | 0.339 | 4.839 | 100 |
Table 6 Main effect and mediation effect testing |
Characteristics | Intention to visit (M1) | Intention to visit (M2) | Destination image (M3) | Intention to visit (M4) | Intention to visit (M5) |
---|---|---|---|---|---|
Gender | ‒0.3236*** | ‒0.2314*** | ‒0.111* | ‒0.2152*** | ‒0.1907*** |
Age | 0.0549 | 0.0643 | ‒0.0463 | 0.0816 | 0.0813 |
Education degree | 0.1005 | 0.0859 | 0.0569 | 0.0638 | 0.0651 |
Overseas experience | ‒0.0855 | ‒0.0699 | ‒0.0367 | ‒0.0583 | ‒0.0564 |
Play time | ‒0.0546 | ‒0.0486 | 0.0236 | ‒0.0637 | ‒0.0573 |
Duration from the last game play | 0.0080 | 0.0154 | 0.0266 | 0.0001 | 0.0056 |
Independent variable | |||||
Game experience | 0.3609*** | 0.3052*** | 0.2493*** | ||
Character attachment | 0.2435*** | 0.2731*** | 0.1436** | ||
Mediation variable | |||||
Destination image | 0.5303*** | 0.3658*** | |||
R2 | 0.1345 | 0.3885 | 0.2772 | 0.4019 | 0.4852 |
F | 9.1412 | 27.8756 | 16.8306 | 33.7841 | 36.6600 |
Note: Independent variables: game experience and character attachment; Mediation variable: destination image; Dependent variable: intention to visit; Parameters in the form of standardized coefficients: *P<0.05, **P<0.01, ***P<0.001. |
Table 7 Robustness testing of regression effect |
Mediation route | Effect type | Effect size | Standard error | Lower confidence limit | Upper confidence limit |
---|---|---|---|---|---|
Game experience→Destination image→Intention to visit | Total effect | 0.5163 | 0.0489 | 0.4201 | 0.6125 |
Direct effect | 0.3272 | 0.0485 | 0.2317 | 0.4226 | |
Indirect effect | 0.1891 | 0.0345 | 0.1240 | 0.2583 | |
Character attachment →Destination image→Intention to visit | Total effect | 0.3879 | 0.0456 | 0.2983 | 0.4775 |
Direct effect | 0.2133 | 0.0440 | 0.1267 | 0.2998 | |
Indirect effect | 0.1746 | 0.0342 | 0.1113 | 0.2461 |
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